MLG Raleigh 2010 Halo 3 Champs

Lot of action over the weekend at the MLG Raleigh, NC 2010 competition.  As some of you may know Halo 3, Smash Bros. Brawl, Starcraft II, World of Warcraft (Arena), and Tekken 6 are the 5 games that MLG covers professionally.  Below are the results:

Halo 3 (4 vs. 4 Team Competition)

1. Final Boss (Victory X, FearItSelf, OGRE 2, Pistola)

2. Instinct (ElamiteWarrior, Roy, Cloud, Lunchbox)

3. Triggers Down (Neighbor, Totz, BestMan, Hysteria)

World of Warcraft (Arena)

1. Nerdstompers Blue

2. Evil Geniuses

3. Nerdstompers Black

Starcraft II

1. Huk

2. Kiwikaki

3. Socke

Smash Bros. Brawl

1. Mew2King

2. LeeMartin

3. Felixtrix

Tekken 6

1. JustFrameJames

2. Fighting GM

3. ATLPOKCHOP

Congratulations to the winners, fun stuff.

Source: MLGPro.com

Skies of Arcadia: Legends (Gamecube)

Original release date – 01/27/2003

Those dirty pirates.

What is it about them that causes us to respect and admire them so? Is it their courageous and admirable traits, their ruthless ability to defy the natural law, or just those bad-ass looking eye patches? Skies of Arcadia: Legends takes every one of those attributes and adds a great deal of character and plot to create an enthralling role-playing experience. However, I cannot say that my first few hours with the game were any indication of how much it would draw me in. The lackluster opening presentation and unoriginal looking battle system definitely disappointed me a bit. With just a few more hours of additional casual play I might have even returned it. Nevertheless, with time I soon realized, had I given up on it, I would have missed out on a refreshing adventure that has something that many generic role-playing games lack. Heart. Throw some innovative physics on into the fray and you have something special. Aye, my faith in pirates has again been restored.

To say that pirates have certainly come along way in the world of Arcadia is an understatement. You are Vyse, the handsome, charming, and somewhat dim young man dreaming to sail the world. Together with a childhood sweetheart named Aika you patrol the skies as Blue Rogues, pirates that follow an act as if they were Robin Hood’s second cousins. Robbing from the rich and evil and delivering unto the less fortunate, as well as pocketing some for yourselves, encompasses your day to day life. Along with your father, the revered Captain Dyne, you sail the skies searching for loot and taking names along the way. Yes, I did say sky, I guess gravity does not exist in the future. Well, one event leads to another and you end up rescuing a mysterious woman named Fina from the hands of the Imperial Armada. However, theft has its price and the Armada’s revengeful strike makes you and your village suffer. The plot continues to unravel early on and leads to your primary objective, that much to Vyse’s pleasure, will take you around the world and back again.

Ah, traveling alone with two beautiful girls, what more could a guy ask for? Well, just watch what you say because that can make quite a difference to a woman. Speaking of which, the game gives you the option of choosing responses while discussions take place and saying the right thing can net you some bonus points toward some abilities — not to mention preventing your friends from kicking your ass. As you take on increasingly challenging destinations, your reputation will make a big impact on your enemies and whom you recruit for your crew. There are plenty of freelancers waiting to be picked up and each character brings their own personalities, charm, and fighting styles to the team. And while not too indifferent from the classical styling of turn-based game-play, Skies of Arcadia: Legends makes some improvements and adds a dash of creativity.

Battles follow a turn to turn event format with those with the greater speed taking priority over others. Traditional HP and MP meters are all there with the classic action selection of: Run, Item, and Guard. You have your regular attack which utilizes the weapon currently equipped and the traditional magic system with offensive powers like fireballs and thunder bolts, alongside the restorative heals, cures, and so on. However, these abilities will only be familiar to each character when the correct moon stone is used. Just enchant and fight with a blue infused weapon to increase your chances to earn a water power or maybe a purple one to gain new ice techniques. Knowing what color to use and when is essential and brings about a deeper depth to this ancient play style. The only problem with this system is that every character eventually has the same magical prowess, with little variety and customization to be used between crew-mates. That doesn’t mean they don’t have a trick or two up their sleeve.

Suddenly lights begin to flare all around as the screen slowly fades and a powerful aura surrounds our protagonist. His glass eyepatch glows with intensity as he jumps into the air with two swords held tightly together. The energy pours into his blades as he releases them with a commanding scream.

Rain of Swords!

In moments your enemies who had nearly overwhelmed you are gone without a trace all because of a quick and resourceful maneuver. They are simply called special moves. Each member of your team has them and can be unlocked simply by finding a resource known as Moonberries, which can grant a new move based on the baseline requirement. Both special and magical abilities follow a speciality meter, which sits comfortably on the top of your screen. As the battle progresses with attacks being used and damage being taken, you accumulate these points till you have enough for your trump card. Though the visuals of this game are a little dated since they are based on the original for the Dreamcast, the moves themselves look fantastic, with impressive lighting effects and detailed expressions apparent through the faces of every character.

Unfortunately there is one implementation in role-playing titles that I have yet to fathom and despise with an undying intensity. They are random battles. Now I could understand if a larger time gap was given or even if it prompted you before happening, but this game has the quickest throw-down rate I have ever seen.

Step, step, encounter. Step, step, encounter.

This makes spelunking through dungeons very irritating and you will just be praying to get to the thinking portions of each labyrinth after a couple doses. Which brings about another disappointment, the puzzles are not very challenging or interesting. For example, in the first storyline-driven dungeon several of the trivial exercises involve moving a colored barrel from point A to point B to open a door. Strangely enough this is how difficult it usually gets and soon after you are right back into the hordes of annoying and pointless opposition. Of course at the end of your troubles you have an unbearably long boss fight, with their mass hit points being more troublesome than their actual move-sets. Though there are a couple interesting dungeons throughout, several will have you looking at your watch and wondering when the hell you are going to finish them.

Then all of a sudden everything changes.

You hop back into your airship, rev the engines, drop the sails, and take to the sky for a little ship versus ship action. Taking an old idea and giving it a 360, the air battles in Skies are not only a blast but they alone are what make the game so unique. Whether it be a ship of the evil Armada or a monstrous abomination below the surface, a mix of strategy, timing, and firepower can shut them down. Each confrontation plays out like a normal battle, however, instead of a regular player display you have a grid which represents character turns. Overall, you have four different moves you can implement before a real time clip plays out you and your opponent’s moves. Prediction takes a major role in these fights and it will be up to you to decide what turn you should take evasive action, repair, or attack. Depending on the choices you make will bring about an outcome of your enemy’s destruction or your own. While stopping in towns you can even upgrade your ship with the latest weapons and armor, as well as customize it for more maneuverability or hidden tricks.

It doesn’t stop there though, taking this concept even further are two subplots involving artifact discoveries and wanted battles. Now we all know pirates are known for their cunning and ruthlessness in battle, but they also seem to take on the persona’s of explorers and bounty hunters as well. Each one of these additions adds a lot of replay value and will have you flying through every single part of the game’s expansive over world. Along the clouds and towering mountainsides are clues to the whereabouts of many landmarks that you can discover if you play your cards right. Each find will net you money and increase your reputation as an excellent discoverer. However, it is the wanted list feature that makes Skies of Arcadia: Legends so different from its original version. Following hints and tips you can look up names of some notorious black pirates and hunt them down. Of course the majority of these fights are all in the air making them a great deal of fun and with each foe eliminated, the name of Vyse will spread even further across the landscape.

Even then there are those that are looking to halt your progress to greatness and look to carry out some revenge. Legends introduces a new antagonist which will definitely add a challenge to your list of scum to extinguish. She is cunning, skillful, and has an interesting taste in hair styling. Her name is Piastol. Even though many would seem to take little notice to just one additional newcomer, your encounters with her will be numerous. And with each confrontation she gets tougher and tougher, bringing about more dialogue, side-quests, and a greater sense of immersion to an already deep game. It seems like every individual both good and bad has a story to tell, and it is the involving plot brought on by characters that you really come to know and like, that help shape this title and help you bypass several apparent flaws.

Though the Arcadia series was on the Dreamcast long before it came over to the Gamecube, this one flew under the radar for a lot of gamers. If you have already run through the original, I still recommend Legends — for either a trip down memory lane or a look at several of the new discoveries to be found within. If you want an enriched role-playing experience with fun characters, a deep plot, a surprisingly thrilling battle system, and more than fifty hours of play time, look no further. There are some gray patches here and there with an irritating random enemy spawn and some boring dungeon crawling, but the pros easily outweigh the cons. It may not be the flashiest or most impressive RPG to hit the consoles, but it will give you one hell of a ride along the way.

Aren’t pirates cool?

Verdict – 9/10

Looks like Atlus is coming out with another title this holiday season, but don’t expect it to be the next Persona or Demon Souls.  Nope it is simply called Catherine, and judging from the poster above we can see it is probably for more an adult taste.  Color me intrigued.

Source – Kotaku (pic)

Week of 8/23/2010

  • Cataclysm – Worth the resub?
  • Preview of Metroid: Other M
  • Tennis: Men’s US Open 2010 Overview
  • Regular Retro Reviews, Nostalgic Music, news, and more, this week on Eye of the Void

Sup fellas.  Still out of it since my concussion a week and a half ago.  Couple that with a lot to do at work = not a lot done on the blog here.  Plan on getting something up this weekend, until then check out some of my earlier stuff if you haven’t already.  Oh and according to sources, Halo Reach is done and ready to go, kick-ass.

Later then.

Today on Nostalgic Music we journey back to the nineties and take a look at the music of one of the most unique games of the 32 bit era — Yoshi’s Island.  There’s debate on whether or not the game is a true Mario game, but there is one thing a lot of people agree on: the music kicked major ass.  Though the title had many memorable tracks, one stuck out in particular and that was the Map menu.  Though it starts out simple at first, the theme added instruments as you ventured into each new world.  It truly is a remarkable track, so enjoy.

NM 14 – Yoshi’s Island: Map Menu

Thanks to Youtube for the link.


Due to an incident this weekend regarding swimming with no glasses, the side of a pool, and a concussion (feel free to put it together), I won’t be able to wrap up what I had planned this week.  Look for the Kinect and Cataclysm articles later this week, along with the regular Retro Review, Nostalgic Music, news, and more.  Back to bed for me, later.

For those that missed numbers 10-6, here is the link: http://www.eyeofthevoid.com/?p=679

*5*

Mystical Ninja Starring Goemon

Konami

Original release date – 03/31/1998

Now you want to talk about quirky? Take a journey through the eyes of Goemon and his buddy Ebismaru and you will quickly find out why this underrated game is number five on the list. A game that you could say was created to fill the release date gap for Zelda: Ocarina of Time, Mystical Ninja Starring Goemon is an adventure title with a mix of platforming and open-world elements. Similar to Super Mario 64 as far as exploration goes, the game will have you traversing open fields, medieval Japanese towns, and huge fortresses, all to clear the alien menace that is threatening their land. The soundtrack was outstanding, the characters are funny, and did I mention you get to pilot a giant “Nutcracker-esque” robot? Enough said.

*4*

Goldeneye 007

Rare

Original release date – 08/25/1997

The funny thing about Goldeneye 007 is that unbeknown to us, this game would go on to be the best “movie-to-game” title of all time. A title that took many by surprise, Goldeneye is still hailed today as one of the greatest FPS of all time. With fast-paced game-play, an excellent multi-player, and a fun story mode, Goldeneye was and still is Rare’s crowning achievement. I can definitely recall sitting around an old TV with four of my friends, as we passed the hours playing with several different weapon types. Whether it was all lasers, rockets, slappers, or throwing knives, the arsenals in Goldeneye were balanced enough that you never felt vulnerable. Well, unless you were playing against that midget Oddjob; we would always have to play rock, paper, scissors to see who got to be him. Honestly I think we should of just banned him altogether. Oh and Control stage Natalya, I still hate you.

*3*

*

Super Mario 64

Nintendo

Original release date – 09/29/1996

What would a Nintendo list be without the little red plumber himself? The first 3D Mario game was truly something to behold back in 1996. Those of us who had grown up with the little guy ever since his debut back in 1985, had never seen him as anything more than a sprite. Seeing him run, jump, and flip through expansive worlds for the first time was truly one of my personal favorite gaming moments. The game had excellent pacing, a balanced difficulty, and a soundtrack that is still memorable to this day (go Youtube Dire Dire Docks). Though there was no Luigi or Yoshi, there were certainly enough nostalgic enemies and challenging tasks to keep you motivated all the way till you grabbed that 120th star. Though I do admit that cake as a final reward is pretty cheap, come on Princess you can do better than that. Unless it’s the kind of “cake” I’m thinking about; think I’ll just stop there and move on.

*2*

Harvest Moon 64

Natsume

Original release date – 11/30/1999

If this list was posted five years ago a lot of you would be scratching your heads. Harvest what? However, after its releases on the Gamecube, Wii, and the DS since then, I’m sure most of you have at least heard of the humble little farming simulator. Though the first title was on the Super Nintendo, the series didn’t really grab its’ initial cult following until the number two game in question. Harvest Moon 64 was a title that took everyone by surprise and did what many thought impossible, making “virtual working” fun. Throughout the title, as you continued to gain more crops, livestock, and income, you eventually grew attached to your orange-cap wearing sprite. Upgrading your home, exploring the quaint countryside, and eventually settling down with one of the bachelorettes were all engaging, and at times the days would pass as quickly as my “in-game” ones. It’s games like Harvest Moon 64 that showed you don’t need excessive violence or a lengthy story to make a game great, and that is why it is my second favorite N64 game of all time.

*1*

Legend of Zelda: Ocarina of Time

Nintendo

Original release date – 11/23/1998

I know what most of you are thinking. “Oh come on, Ocarina of Time at the top again? This is always everyone’s number one!” Well, have you ever thought why so many come to that conclusion? Could it be that perhaps it is not only the greatest Nintendo 64 game ever, but the best game of all time? Well I won’t make such a grand statement, but it is undeniable that Ocarina of Time is one hell of an adventure. Now there’s not a lot of games out there that end up living up to the hype, but the first 3D Zelda floored gamers just as much as Mario’s first 64 bit outing. Jam packed with a thrilling and dark story, an enchanting soundtrack, and a unique combat system, Ocarina of Time is still played by gamers even 12 years after its initial release. Remade on the Gamecube, Wii, and soon to be on the 3DS, it is quite obvious to see the game’s popularity. Who could forget pulling the Master Sword out of its placeholder for the first time, or tearing through the “chanting” version of the Fire Temple before it was removed because of a bunch of pansies? And even though many of you hated the Water Temple, I’m sure you all felt that incredible sense of accomplishment after getting that last damn key; I know I did. All in all, Ocarina of Time was truly a game like no other and as Jeff Gerstmann said in his review of the title back in 1996, “This is the masterpiece that people will still be talking about ten years down the road.” Well, I think he was right.

Conclusion:

10 – Star Wars: Shadows of the Empire / 9 – Wave Race 64 / 8 – Winback: Covert Operations / 7 – Perfect Dark / 6 – Pilotwings 64 / 5 – Mystical Ninja Starring Goemon / 4 – Goldeneye 007 / 3 – Super Mario 64 / 2 – Harvest Moon 64 / 1 – Legend of Zelda: Ocarina of Time

Well there you have it, my list for the ten best Nintendo 64 games ever. Many of you may agree, many of you may disagree, but that just shows that the list was successful. It actually took me some time to come up with a top ten, seeing as how there were so many great titles on this system. Ah the nostalgia.

Ready for another Halo my friends?

Halo Reach is still two months away from release and already Microsoft and Bungie are getting the Halo fanatics going.  Revealed at Comic-Con today, Microsoft unveiled a limited edition bundle which would include the game, two controllers, and the console itself, with the latter two coming in sleek, theme designed casings.  Definitely a nice change of pace from the tried and true black and white staples over the last five years.  Oh and the system also appears to make a Halo type sound when you turn it on and off, now ain’t that bad-ass.

The bundle will cost $399 altogether and the two previously mentioned controllers will be the S version (which is good because I’ve got small hands).  Ultimately though it will be up to you to decide: are you ready for another Halo?  Halo 3 has surprisingly been out a while (didn’t count the horrific Halo Wars) and if they’ve made enough changes to the multi-player, I would definitely be down for a few chaotic matches.  Now if they would only ditch that archaic match-making system and setup a lobby similar to the one for Halo: CE on the PC.  A man can dream though, a man can dream.

The Halo Reach bundle will be out on September 14th, so mark your calendars.

Source: Major Nelson’s twitter

Brain Age: Train Your Brain In Minutes A Day! (Nintendo DS)

Original release date – 04/17/2006

There is one particular question that can be heard echoing throughout the corridors of time. It is something that cannot be correctly answered by most people, which usually include: the casuals, gaming novices, and those who have never touched a game in their miserable life. That question would be, “Can video games help us improve our intelligence?” Well, the way games have always been made could be the reason why most people ask this. You have your mindless hack and slash ventures, frantic shoot-em-ups, and button mashing role playing games (yeah I’m talking about you Square-Enix), but how do these genres help us mentally? Unfortunately, they don’t. Thankfully though, the smart folks at Nintendo have decided to put a patch on the problem, in the form of an intriguing little puzzle game. That game is Brain Age: Train Your Brain in Minutes a Day!

The educational focus of the game is based on activities designed to activate your prefrontal cortex, the part of the brain that controls application properties. Mathematical problems, memory trials, puzzle solving, and speech control are the primary focuses throughout, and playing a little each day, according to Nintendo, should help you see a bit of intellectual improvement. If that is the case then you have to wonder if there really is any point to all those years of schooling.

Back to the topic at hand — what really makes Brain Age impressive is how it manages to keep track of all of your achievements. A slew of elaborate graphs and record saves are what show your progress as you finish each stage, alongside a calendar that lets you know if you finished everything that particular day. Also, several files are available, so that you and a friend can jokingly compare how stupid you both are; a calculation that is made accessible through the “Brain Age” score you receive. Overall, the best score that you can receive is 20, signifying that you have the fresh mind of a twenty year old human being.

Well, a smart one anyway.

What is commendable about Brain Age is that it is the first DS title to take full advantage of the touch screen. Now just how many times were developers going to rehash the gimmicky concept of throwing a map or simple file data on that bottom window? And even though most companies are still caught guilty doing it, we can be glad for the few that gamble with innovative ideas. Alongside the significant use of the screen is yet another interesting prospect in the form of a horizontal viewpoint. Throughout your brain tingling progression, you will be focusing on the top screen for questions and answering them on the other. As you jump from challenge to challenge, you can unlock new subjects, ranging from simple math problems to memorizing the order of numbers from lowest to highest. The presentation of the game is great and will show you just how worn-out your mind really is.

Everything explained thus far has been solely based on the one player mode. To make things a bit more interesting, Nintendo decided to throw a multi-player version onto the title to increase the interaction. Doing math problems by yourself can only be fun for so long right? Anyway, from two to sixteen players can battle it out using the wireless download play feature. The name of the game in this mode is the calculation battle, which gives each player a set of puzzles to try to complete. Extra points are added for speed and accuracy, and the resultant of the trials can be displayed afterward for all to see and mock. For example, my brain age was an abysmal 70 the day I purchased the game.

For shame.

If things do get out of hand and you need a break from all the mental challenges, the game offers a plethora of sudoku puzzles. For those out of the loop for the last year or two, sudoku is a unique number sequence game, first made popular by Japan. The objective of the game is to fit numbers, ranging from one to nine, in crossword style boxes. Fitting these digits in without repetition will allow you to proceed from one trial to the next, with each new board giving you harder and harder situations. There are one hundred in all and Brain Age will conveniently keep track of the ones you complete.

Unfortunately, the execution of the game can get a bit sloppy at times and it all points to the writing and voice recognition. Yet another hardware addition to Brain Age was the inclusion of the microphone usage. Most of the pronunciation levels, which you will unlock later, focus on the accuracy of speech translated through the several holes on the DS. The problem is that the range of your voice can have a major effect on how the game scores you. From the trouble the game has with discerning if the word “blue” was said correctly to the incorrect way that your writing is sometimes interpreted, Brain Age will certainly give some players quite the frustrating moment. If you do happen to burst a blood vessel, be sure to vent that anger into the microphone. If all goes well then maybe, just maybe, it will improve your score.

In the end, what I find particularly interesting about Brain Age is how well this genre is progressing and how well people are accepting it. From the farming simulation Harvest Moon to the ball rolling madness that is Katamari Damacy, the ideas of developers everywhere seem to be jumping to life. Brain Age: Train Your Brain in Minutes a Day definitely has its flaws, but the game is really what you make of it. You can truly treat it as a brain trainer and try to get the best score possible or maybe just try a round of sudoku from time to time. All in all, despite the simple premise, there is a great deal to do, and the low budget price of the game makes it an easy recommendation. Just be sure to keep the “Minutes a Day” aspect in mind, unless, of course, you happen to have a bottle of Tylenol on you.

Verdict – 7/10

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